-FURTHER STUDENT EXAMPLES?—Move to Define PC
I: PC DEFINED: STOREY
II: HISTORICAL DEVELOPMENT OF PC AND CULTURAL IMPLICATIONS
(Cawelti)
I: DEFINING PC:
THREE TERMS:
-CULTURE
1) Way of life
2) Texts and practices whose principle
function is to signify, to produce meaning
3) Norms
and Values
-Taken together in looking at Popular Culture:
-IDEOLOGY: Crucial concept in the study of
popular culture
-Introduces a political
dimension to concept of culture
-Concept Suggests that the
study of popular culture is something more than a simple discussion of entertainment and leisure—political S6
-Five competing Meanings:
1) Systematic body of ideas articulated by a particular group of people
2) A certain masking, distortion,
concealment
-Cultural texts and
practices present distorted images of reality
-Produce a ‘false consciousness’
-Works in interests of the powerful over the
powerless
-Can speak of Capitalist ideology
-Conceals the reality of domination and
subordination
-Production of texts
-They are superstructural
reflection of power relations
-Cultural products support
the interests of the dominant group
3) Refers to ideological forms: all
texts implicated, political
-Closely related to #2
-Intends to draw attention to
the way in which texts always present a particular image of the world
-Notion of society as conflictual rather than consensual
-Texts take sides—always present some image of the world
-All ultimately political-POPULAR
CULTURE:
-POPULAR CULTURE:
-Culture that is widely favored or
well liked by many people S7
-Provides quantitative
index, but more needed
-Culture that is left over after we
decide what is “high” culture
-A residual category,
culture that does not meet some standard
-Mass-produced commercial
culture, vs high culture which involves individual creation
-Mass culture (draws from previous
definition)
-Popular culture is
hopelessly commercial
-Audience is a mass of non-discriminating
consumers
-Little space for reader/consumer/audience activity
-Culture that originates from “the
people”
-Not imposed from above
-“Authentic” culture of the
people
-CRIT: But who qualifies for
inclusion in “the people”?
-Ignores production of PC
-Definition that draws on concept of Hegemony
-Hegemony: “The way in which dominant groups in society through a
process
of ‘intellectual and moral leadership’ win the consent of the
subordinate
groups in society” S13
-PC as a site of struggle between the forces of ‘resistance’ of subordinate
groups in society and the forces of ‘incorporation’ of dominant groups in
society
-Not imposed culture of mass
culture theorists nor the culture of the people, it is a
terrain of exchange
between the two, a terrain marked by resistance and incorporation
-Texts and practices move
within a ‘compromise equilibrium’
-CULTURAL STRUGGLE IS THE
KEY IDEA
-Postmodern culture: No longer
recognizes the distinction between high
and popular culture
II: HISTORICAL DEVELOPMENT OF PC AND CULTURAL
IMPLICATIONS (Cawelti)
-1850-1900: POPULAR CULTURE, ASSIMILATION,
EXCLUSION:
-CULTURAL MOVEMENT:
-Assimilation: to industrialism/consumption, to White American
-Exclusion
**-ROLE OF PC:
-Popular culture
increasingly played a part in the process of assimilation
-The assertion of
WASP dominance or cultural hegemony
-Taught hegemonic values; demonstrated shortcomings of alternative
traditions
-Through PC, Being
American, people learned, was to turn from traditional
attitudes
-THE JAZZ AGE: early 1900s (1920s): New PC, Brows,
and Study of PC, Access
-Growth of “mass” audience and
new media like sound recording, movies,
broadcasting
-New avenues of developing pop c and
ACCESS to it
-[think about access to classical
music without CDs or Radio or TV or
college]
***ROLE OF PC –SYNTHESIZING, EXCLUSION
BUT: NEGOTIATION/TRANSFORMATION OF TRADITION & CULTURE—
DIVERSITY
-BROADENED INCLUSION
-SOME CULTURAL PLURALISM
-1900+: YOUTH[HUGE CULTURAL SHIFT]
-Discovery of youth and adolescence:
PROTRACTED PHASE
-Secondary public education
-Child labor laws
-Rising affluence of middle class
-Young people socialized that they
would live in different way than parents
-Exemplify progress
and patterns of cultural development
-SEE PATTERNS CONTINUE
TODAY
-Media began to change its
offerings—Pander to youth culture
-Phenomenon of General Revolt
-Generation of the 20s
-Rebellion against the past;
quest for liberation, experimentation with new behaviors; immersion in PC
àSet
up TENSION/DEPENDENCY relationship
-BETWEEN WARS:
-Confluence, synthesis,
transformation
-New modes of Production organization:
Media corporations and consolidation
-Hollywood studios
-Radio-television
networks
-Publishing syndicates
-CONTENT:
-Became more responsive
to interests of diverse audience
-MARKETING strategy
-Not
one of broadening hegemony
-1)
Generic traditions tailored to variety of interests
-2) New
Genres with special appeal—e.g. women, young
-DIALECTIC:
-In synthesizing
imagery, representation, cultural formation:
-Synthesis with INCLUSION or with EXCLUSION
-NEW IMAGES
OF MULTICULTURAL UNITY (Post-WWII)
-UNIFIED CONSTELLATION INCLUDING MINORITIES
-VS. PREVIOUS IMAGES OF
ANGLO-AMERICAN HEGEMONY (Pre-
WII)
-YOUTH CONTINUED:
-Development of CATEGORY
-Focus on and Consumers of PC
-Arena of CULTURAL TRANSFORMATION
Post-WWII:
-*PC as synthesizer and transformer of
American culture
-POPULAR CULTURE MOVEMENT
DEVELOPED: LATE 1960s
-Saw PC as synthesizer and transformer of
American culture
-BUT, PC (and culture in
general) began another shift
60s-70s: CULTURAL MOVEMENT:
-SEPARATISM:
MULTICULTURALISM, PLURALISM, BILINGUALISM:
-Separatist
cultural movements
-PC Followed pattern
-Issue of
cultural pluralism VS. Separatism
90s +: CULTURAL MOVEMENT:
-UNIFICATION (recognize equal
validity of diverse cultural forms/expressions/practices) & OVERLAPPING
(various combinations, movements between, conscious choice): Latest cultural
development:
-Ethnic Postmodernism
-Diversity of production and
distribution
-BUT Media consolidations
QQQ: Are they likely to foster increasing diversity
(as he claims) as they are homogenization?
-Critique of Cawelti
-Diversity in
forms—target specific audiences, identities
-Conformity:
-Capitalism profits
-Consumption
-Hegemony: Gender, racial strat; ideology; labor org., etc.
POP CULTURE ANALYSIS:
-Description↔Analysis↔Theory
-Context (Socio-cultural and
historical analysis)
-Economic context (H):
-e.g. Capitalism, Type of industry, Advertising (creating NEED), folk
-Political
Economy (K) -Production/consumption, political economic analysis
-PC reflects, reinforces
values/ideology of dominant--resistance-
-CULTURAL LEVEL
-Broad context of History of PC
-Context and
history of other social patterns/systems of meaning
-Comparison with
other PC forms, genres, etc
-Content/Text (Textual):
-Looking for meanings, messages, signs, symbols, myths, etc. in text
-Close textual readings
-Content Approaches: See
meaning inherent in text
-General approaches:
Semiotics, Psychoanalytic, mythological, other
-Critical approaches:
-See dominant Culture’s ideology stitched into texts
-See subversion stitched into text
-OR See texts
as OPEN-àTurn to audience
-Ideological textual
analysis (K):
-Critical perspectives (Manufactured deployment of ideas)
-History and Identity of Item
-Relationship to particular
social patterns/meaning systems/ideologies:
-Relate to CONTEXT
-Audience
-Get to consumers
construction of meanings and pleasures (H);
-Thought and behavior (K)
-Subject positions (race, class,
gender, age, etc.)
-Ethnographic
research (Radway)
-Process of
Creating identities and meanings, community
-Can base on close textual read, or actual
audience data—Practice
-Recombinant (H)
-Process of recoding or
recreating CONTEXT—creating folk culture (H)
-Entertainment:
(Vs. Political elements) (Mahon)
-Aesthetics and Pleasure; Escape; Time,
Values, Socialization role, etc.
-Resistance and Cultural Challenges:
In Message, Meanings and Practice
-Representations and uses,
demographics (producers, players, consumers),
Norms/values/Stereotypes, etc.
-Dependency Relationship (see
Cullin)
-Still can contain
Subversive component
—make it attractive, while still generating profits
-Transformative alternatives
-Look for structural or
personal subversion
-Outright oppositional forms:
Tend to not be as commercialized
-Polysemic Nature of texts:
-Different reads among critical scholars and btw them and audience(s)
-Dialectical process of World
Construction: PC always implicated
-Reflection: as mirror
reflecting society
-Construction: as forms
constituting society
CRITICAL APPROACH: Perspectives:
Apply to Context, Content & Audience
-Dominance/Resistance
-Active
production—cultural made by the people (Culturalism)
-Marxism &
Hegemony
-Psychoanalysis
-Gender/Race
-Reality
considerations (post-modernism)
RATIONALIZATION AND DISENCHANTMENT (WEBER)
-IRON CAGE OF RATIONALITY:
BUREAUCRACY
-MCDONALDIZATION
-Efficiency
-Calculability—Quantitative, standardized
-Predictability—Rules and Regulations
-Control through
non-human technology
SUPER BOWL READINGS:
-CONTEXT OF POPULAR CULTURE PRODUCTION AND
CONSUMPTION: ANALYSIS
-SPECTACLE: A USEFUL DESCRIPTIVE CONCEPT (RITZER)
FRAMEWORK: HEGEMONY AND THE CORPORATE
ORDER: CONSUMPTION
-CULTIVATING CONSUMPTION THROUGH
ILLUSION OF ENCHANTMENT
-STORYTELLING ONE MEANS OF ENCHANTMENT
-BUT NARRATIVE ALWAYS HAS A
FORM AND MESSAGE
-CORPORATE ORDER
CULTURAL PATTERN: NEW MEANS OF CONSUMPTION
-RATIONALIZATION &
DISENCHANTMENT
-HOW CONSUMPTION IS FORMED,
MANIPULATED TODAY
-NATURE OF CONSUMPTION ALTERED
-CATHEDRALS OF CONSUMPTION
-SPECTACLE: KEY—Dramatic
public display
-EXTRAVAGANZAS—Put on a
show—Niketown, Casinos, theme restaurants
-SIMULATIONS
—Simulated reality
-HIGHLY RATIONALIZED, ENCHANTMENT (MYTH-STORY-THEME)
SPECIFIC SPECTACLE: SUPER BOWL (MULLEN)
CREATING SPECTACLE WITH TECHNOLOGICAL STORYTELLING:
MEDIATION:-Not just portray the event,
-consciously create something different from REALITY
-RATIONALIZED, CALCULATED, TECHNOLOGY
BALANCE: PLEASURE (WHANNEL)
Power Vs. Pleasure
-Utopian Sensibility::
-Plaisir
(pleasure) & Jouissance (bliss)::
-Carnivalesque (transgression)::
-Hero