Comic
Book Nation: The transformation of youth culture in America, by By Jennifer G. Wow!
If you have never given much thought to comic books before, you will now!
Wright has assembled an enjoyably readable history and cultural analysis
of comic books, from the industry’s inception in the 1930’s to the
present, with some projections for the future. As both a shaper and a
reflection of youth culture and American values, comic books filled a
niche in the newly expanding commercial market. It is estimated that in
the heyday of comic books, 90% of American children and adolescents read
them. Wright places this dynamic entity in the varying contexts of social,
political, and economic transformations of American culture in the 20th
century. As
a comic book enthusiast himself, Wright was first exposed to the power of
ideology reflected in a simple comic book when on his first trip to Europe
in 1977. When crossing the East to West German border on his ninth
birthday, a border guard searched his father’s car and confiscated his
comic books. Devastated as he was by the incident, years went by and he
eventually ‘outgrew’ comic books. It wasn’t until searching for a
paper topic for a ‘mass culture’ class in graduate school that Wright
revisited his childhood fantasy. Upon studying the comic books from the
historical perspective, he pieced together the face of youth through this
seldom examined source. Created by youth and for youth, comic books were a
marketing phenomenon that began with a simple idea to expand upon pulp
fiction and newspaper comics. Initially the books were given away as
product advertisements. But as you’ll see, they took on a life of their
own and grew into a cultural machine, blurring the lines between fantasy
and reality. Comic books became the media through which young Americans
experimented in creating and living national myths. And this was done, for
the most part, with a great deal of freedom until the 1960’s and
1970’s; the time that we tend to associate with revolution and civil
liberties. Oddly enough, the climax for comic revolution was in the
unregulated 1930’s to 1950’s. This was the voice of a new generation
with an unprecedented soapbox, and it was the prime time for a captive
audience as young GI’s fought a war overseas. Wright
discusses the early professional field of comic books, with young urban
male authors in their late teens and early twenties. During the depression
there were a great deal of illustrators out of work and comic books were
produced with one thing in mind – sales! Shops were assembly lines of
writers and illustrators with little signed work. These texts revealed a
new world view and were guided by profit. With movies at the top of the
cultural hierarchy, comic books filled the void at the bottom and appealed
to kids with money to spend. While content was inspired by sales, comic
books sometimes served as a subversive territory to ‘harmlessly’
assert and circulate alternative ideas. Early superheroes were defenders
of the common man against crooked politicians and corrupt industry owners.
Wright shows how the changing face of the superhero is reflected as we
grow and struggle with a shifting social climate, and he demonstrates his
points with reprinted comic graphics. During the cold war, superheroes
changed in character because the defense of the common man against a
corrupt infrastructure rang an alarm of infiltrating socialism. In the
same way that comic books united the nation during the depression, they
united citizens behind the government during WW2 in defense of the world
from dictatorship. Isolationists were portrayed as misguided, and children
were solicited for their patriotic help. Even the feared and persecuted
Japanese Americans and German Americans were shown to denounce their
assumed allegiance to their motherlands. Wright
illustrates that the Germans and the Japanese in war comics were often
portrayed as evil, non-human monsters during WW2. Americans of German and
Japanese descent were discriminated against in the stories, but in the
case of the Japanese it was portrayed as justifiable. The traitors
repented their selfish betrayal in the end. Likely due to the large East
Coast German immigrant population, German Americans were shown to have a
‘good side’, and even traitors were seen as helplessly manipulated.
So, while they had a long way to go in portraying ethnicity in an accurate
manner, comic books did preach some tolerance after WW2 – a liberal
attempt by those who now realized the consequences of intolerance. While
these comic books may read as a propaganda machine with a patriarchal
American hero, we are told that they were written by a patriotic
generation of teens who were eager to help in the war effort and sincerely
believed in the nobility of the ‘good war’. They were written for
GI’s overseas and kids back home trying to understand the political
world.
During
WW2, there was growing unrest regarding comic book violence, and some made
analogies between superheroes and Nazi fascists. So, the comic book
industry replaced its gangster villains with fascists. This was the birth
of the superhero as patriotic defender.
In addition to criticism within the United States, several other
nations began scrutinizing comic books. International criticism began as
France led the ban of American comic books after WW2, calling the United
States ‘cultural imperialists’. Recognizing comic books to be poor
ambassadors for the country, the U.S. State Department printed its own
comics to combat the Soviet’s analogies of Superman to Hitler, and
distributed them in vulnerable developing nations. After
the war came a change in the social structure of the family, and juvenile
delinquency became a hot topic for debate. Interest evolved in comic book
content along with the fear that youth would not have the emotional
support and fortitude to deal with a foreseeable communist war. Thus began
a post WW2 fight for cultural power in America. Censorship loomed large
and, after going all the way to the Supreme Court, impacted the content of
texts for decades. Comic
books served as a battleground for social change, and as a public service
announcement for conformity. As Archie comics featured formulaic and
trivial teenage storylines with lessons of conformity for pre-teens, most
other comics tried to target the teenage male audience with sex. But,
there was also a darker side to post WW2. Some ‘comics’ revealed the
sense of failure and negative self-image that erupted in America. The
1940’s saw gruesome crime stories with sadistic psychopaths,
deconstructing the American Dream. Comic books were banned from many
states. In the battle over the First Amendment and amidst charges of
contributing to increasing juvenile delinquency, Wright points out that it
was more likely the consumer force in a growing market culture that
created the symptomatic social problems, and not the products themselves.
The US government, once a significant market for comic books with young
troops overseas, ironically banned the books in the military as concerned
citizens began to see them as too violent for our young soldiers! Through
a lengthy critical examination of the events surrounding the controversy,
Wright reveals a case study with great relevance today, as we continue to
deal with the onslaught of youth targeted media and its effect on
children. His detailed discussion of the role and consequences of
censorship suggests lessons and caution for the future. His analysis
raises concerns about what can happen when patriotism and the interest of
‘national security’ are used as weapons in ideological and cultural
wars. It also serves as a warning about what can happen when a fearful
majority controls democracy and threatens Constitutional rights.
Wright’s sensitive and academic approach presents the issue of
censorship within a fair arena. Many of these comic book excerpts read
like propaganda, given hindsight. This is a good example of how confusing
the ‘truth’ can be, especially when viewed through the goggles of the
media. When does patriotism become propaganda? Given our current national
situation, this book serves good food for thought. While
Wright addresses gender and audience many times with relevant statistics,
I was left with the impression that there may be a misrepresentation with
regard to audience. I don’t contend that it was a fault or omission by
Wright, but rather an interesting area that could possibly be more
extensively examined in the future. While Wright says that women were
seldom targeted, and only in trivial, romantic and conforming ways, I
wonder if more is known about the female consumption of superhero and war
comic books. I believe that there may be some interesting numbers revealed
if one could find and examine such data. Wright reports that males were
doing the purchasing, but it would be interesting to know the impact those
magazines had on females viewing secondhand copies. As a preteen tomboy
there was little stopping me from identifying with male superheroes, so I
don’t believe it’s as simple as ‘males identify with males’, and
‘females identify with females’. I’d be willing to bet that there
was a significant portion of female readers that identified with male
characters, especially given the lack of quality female characters. If
this were the case, comic books may have also served as a subversion of
the gender role metanarrative. Did females find male-targeted comics
appealing, and if so, why didn’t they buy more? Was expendable money
available to young women in the 1930-1950’s as it was to young men? Wright
examines youth culture not only through the voice of this new generational
category, but also through the reactions of the world that created it.
Comic Books provided a drawing board upon which we, as a nation, were able
to experiment with our own value system and direction. Wright proves that
we are lucky to have the benefit of these sketches to examine for
posterity, because they offer insight into the way youth viewed and
constructed their own reality. He presents a linear history of the
industry, the politics and the social environment of the nation and
manages to weave a cultural fabric complete with diversity of opinion and
aesthetic. In my opinion, Comic Book Nation
should be on the recommended reading list for any student of contemporary
American history, marketing, politics or culture. Fans and non-fans alike
will likely find this book engaging and relevant, as it reveals the
origins of a debate that still rages today over what our youth should
be consuming and creating, and ultimately what is healthy for our future.
As Wright says, America has become
the parody of itself, and in this way may have caught up to comic books in
representation. But, he sees a need for comics in contemporary culture, as
they still provide a place for youth to grapple with discovering identity
in a changing world of increasing pressures.
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