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One of the major difficulties in designing our section of this site was in settling on exactly what the term hypermedia in narrative involved. It seems that there are just as many definitions for hypermedia as facets to its overwhelmingly large and amorphous identity. In the broadest sense, narrative hypermedia involves the integration of graphics, sound, video, text, and animation into documents or files that are linked in an associative system of information storage and retrieval. These files contain cross references called hyperlinks that connect to other files with related information, allowing users to easily move, or navigate, from one narrative or section of narrative to another through these associations. Narrative hypermedia is built around the idea of creating a working and learning environment that parallels human thought – one that is spatial and associative rather than simply linear. This environment allows the user, or reader, to make associations between topics rather than moving sequentially from one to the next, as in traditional media. Hypermedia topics are thus linked in a manner that allows the user to jump from subject to related subject as they wholly engage with a narrative.

Employing a provisional, commercial definition of the subject, hypermedia can be understood as systems that combine the use of products produced by the computer, telecommunication, and television industries, including the advertising-entertainment industries or services. In socio-economic and institutional terms, hypermedia deals with the ongoing melding of the computer, telecommunication, and television industries (http://www.informatik.umu.se/~kivanov/page6.html). Though it has many varying applications, hypermedia is the combination of traditional media through new and emerging technologies into a stimulating and conglomerate form of narrative.

To employ a theoretical term, hypermedia is extremely rhizomatic in nature, meaning that it thrives on multiplicity and non-linearity. It branches seemingly endlessly like natural rhizomes, continually growing in depth and complexity. One author writes,

Knowledge of the rhizome as a totality is impossible, precisely because "totality" and other absolutes have no meaning in a rhizome. The rhizome is as individual as the individual in contact with it -- it is that individual's perception, that individual's map, that individual's understanding. It is also, and at the same time, a completely different something--another individual's perception, another individual's map, another individual's understanding. It provides no structure for common understanding. (http://www.pscw.uva.nl/sociosite/topics/hypertext.html#top)

Its power derives from its flexibility, variability, and from its ability to incorporate, transmute, and transcend any traditional tool or structure. Like the rhizome, hypermedia is dangerous because it is so thoroughly amorphous, thus challenging all the hierarchical systems we are accustomed to and how we understand them.

In tackling this subject we have divided narrative hypermedia into types or genres, including hyper/cybertext, short films/animation, depth model narrative, and epublications, which we will explore in more detail individually. In each section you will find a brief history of each media, an overview of current applications, and a look into the future of that genre. Each page also includes a section of annotated links to interesting and engaging examples of that particular media on the web. Finally, we have provided a page of five questions with answers from a cutting-edge author, critic, and professor in the field of hypermedia.


essays

Hypertext and Beyond

Short Films/Animation

The Past, Present, and Future of the "Depth Model" in Narrative

E-Pub: Publications via the Internet


links

The links found here are annoted and catagorized for your surfing ease.

Hypertext Links


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Lance Olsen Interview