Personal Narrative:
The Editor
Shawn Rider

This has been a strange project. Given the vast spread of personalities and experience levels we have in this group, I thought it would be interesting to create personal narratives. I knew that games had penetrated the lives of my crew, even if they didn't know it yet. However, half of them did. Unfortunately (or perhaps just typically) it was the "boys" who had the most experience with games.

I've been playing videogames all my life. I vividly remember being in the first grade and playing the hell out of the Pac-Man machine in the laundromat while my Mom tried to wash the scabies out of my bedding. I remember dank rec-rooms and un-vacuumed basement floors where I sat playing Atari 2600 at whatever friend's house I get to. Although my parents believed highly in technological education, they didn't believe in games or game systems. In a blue collar way, they felt the computer is a tool, and should be used for work. In a way, I feel that way, too. The computer is a tool, but the PlayStation is a toy.

First gaming system: Commodore Vic 20. Yup, even before Atari 2600. I played Infocom games like Zork and other Vic 20 classics like Gorf. I sold Boy Scout popcorn like a sweatshop kid when I was in fourth grade to win the Atari 2600 that was the first place prize for our region. That's how I got my first gaming system, and I got some classics with it, too (Circus, Pitfall, Star Wars, Pac Man, etc.). The 2600 lasted a long time, although we cracked several controllers with Track & Field and gummed up more than a few carts with soda pop.

Sometime around when the 2600 was starting to bore me, my father graciously invested in a Commodore 128. As many computer gamers know, the Commodores were built for hot graphics and sound, and there were plenty of games to play:  Rolling Thunder, Skate or Die, the Temple of Apsahi Trilogy, Bard's Tale, King's Quest, and about a jillion more. I remember being especially taken with Little Computer People, a sort of early sim/pet game. The premise was that these Little Computer People had been discovered living in computers, and if you built a house (read: installed the program) one would come to live in your computer. It was a kick in the pants, and far more intriguing to me than most of the other titles out there. Of course, nothing could compare to the hardcore theme of Skate or Die -- that electric guitar just rocked. And during all of this, I still managed to whoop up on the Apple IICs at school, playing Hard Hat Harry, Conan, and California Games for hours after school.

The next big step in my gaming life came in 1989, when I became a somewhat late adopter of the Nintendo Entertainment System. My NES got the standard work out, through hours and hours of Legendary Wings, Rygar, Rad Racer, RC Pro Am, Metroid, Battle Toads, Double Dragon, Contra, Metal Gear, Bionic Commando, and any other game the video store got in to rent. In 1989 my family had moved to Arkansas. I was in the eighth grade, and it was a difficult time. The NES hit the spot.

Of course, it would be the Super Nintendo that would keep me going through high school. What with Commodore out of the picture (at least for the general consumer), my dad didn't know exactly what kind of new computer to buy. So he didn't. The Super Nintendo kept me plenty entertained with a hundred different greats: Star Wars, Mortal Kombat, Legend of Mana, Final Fantasy, Chrono Trigger, and the rest. Of course, when those got old, there was always Altered Beast and the Sonic games to turn to on the Genesis. All in all, it was good times, and the Super Nintendo kept me going until the PlayStation and Nintendo 64.

By this time, I was in college, and could afford my own game systems. Well, I couldn't really afford them, but I could at least decide I needed to have them. At this point in time I was also a gaming team, having shacked up with a wonderful woman, Sarah Wichlacz, who shares my love of games. In desperation, we picked up a used 3DO system and a few games (Road Rash, Gex, Colony Wars) to tide us over the summer. WeI held out for the N64, enjoyed the hell out of Mario 64, Goldeneye, and Turok, but quickly gave up on the system, for the sheer lack of games.  We adopted a lonely PlayStation, invested in a new computer, and soon the world of gaming had opened back up to us.

Of course, back in October of 1998 something much bigger happened: I began writing for a local videogame website called GamesFirst! I spent about 9 months reviewing games for Rick and Al, two professors from the University of Idaho, where I've been pursuing an education for the past half-dozen years. They invited Sarah and I to E3, in hopes of adding a Consoles section to the site. After E3, I was the Console Editor, and began the task of developing a multi-platform console reviews section. It's been daunting, more work than I ever thought I could do, and I've never had so much fun.

So you can catch up on my adventures in gaming three times a week at GamesFirst! When not editing and writing reviews, I'm doing stuff like this, which usually involves thinking about games a whole lot. I'm proud of this section, and while I don't see it as definitive, I see it as a very good start.

 

All material on the Narratech website (C)2001 by the respective authors. Academic use is welcomed and encouraged. All other material used with permission.