Six Questions with Kevin J. Baird
Narrative in Videogames Survey Response

Kevin J Baird
Editor Video Game News

In your opinion, which games have the most impressive narrative content (which are the best stories)?

I have a feeling your gonna get a lot of answers that revolve around Square's titles or Konami's Metal Gear series, possibly even Capcom's Resident Evil.   Personally I think all these stories suck.  I'm not sure if you want recent titles listed here or what.  I think the greatest story line ever found in a game title was probably "Star Control II"  which was exceptional.  I also really liked the part in Wing Commander III where you had to pick which girl you would talk to at the bar on the space ship.  That was a classic moment in gaming which was built around good story telling.  Of course the game-play itself wasn't that astounding.  If I had to pick a couple of recent games, I thought that Gunman Chronicles actually had a decent story line (Although, again, it was panned by alot of critics.), Fear Effect 2: Retro Helix was also interesting but agonizing to deal with all those puzzles, and I really enjoyed Deus Ex which had many
dynamic narratives.  I hope that is what you wanted.

Which games do you see as creating a new narrative form - innovating a new structure or style with which to tell stories?

Is everyone going to say Deus Ex here?  It's about interaction.  I want to alter the course of a game's story and not just follow it along.  When you go through something like Clive Barker's Undying, which basically had a story that you uncovered as you went is a different experience entirely.  It's like wandering around a dungeon and finding leaf-lets that are pages from a book, and you get to read the book as you find more leaf-lets.  I don't know how many games I've played that have used the JOURNAL records of some dead guy who left his information sprawled around in crates for me to find.  Deus Ex pushed the envelope by allowing me to have some choice in how the story line works.  While not as open-ended as everyone would like, it definitly showed the future of what can and will be done.

How important is narrative content in games?

You wouldn't think it was important at all the way kids are buying up multi-player arena based games.  But again, this may just be because 99% of titles seem to follow one of the five basic game story lines.  (Orcs and Elves and kidnapped princess, Secret Agent Spy, Fighting the undead to close some portal to hell or arriving from hell to seek revenge, Alien infestation or Alien Roswell like cover-up investigation, or nuclear apocalyptic world in the age of the Road Warrior.)  Games that explore unique and interactive story lines tend to gain the public support more.  Half-Life, Deus Ex, Metal Gear Solid, etc.  So it's important to create a classic game that will be remembered, but it isn't important when it comes to dollar figures.

What are your views on narrative techniques such as branching storylines and alternate endings, which we see commonly in games, but rarely in other
mediums?

You know, it would be cool if I could rent a DVD with an alternate ending and watch it with my friends and have them get all freaked out that the ending was different from what they saw, or the movie moved in a different direction. While we do get these missing scenes or scenes that were removed for whatever reasons, we're never able to watch the film in it's other form.  That's a shame.

As far as games are concerend, story telling is difficult, as typically the story has to be written and the story has to allow the user to perform inside it.  I'm sure anyone can pick up a Stephen King book off the shelf, but figuring out a way to make that book into an interactive video game is harder than it sounds.  Just look at Clive Barker's Undying.

How do you see the potential or execution of narrative in videogames differing from the potential and execution of narrative in other mediums (films, books, etc.)?

I think the creative medium for movies is severely limited when you talk about the legalese behind the industry.  To present a major motion picture that has alternate choices and scenes will probably never happen in our life-time.  Unions would have to draw up new contacts for everyone involved, that would all need to be negotiated and bickered over, and any individual project that tried to move into this area would probably get squashed because of those issues.  It's more then likely that the gaming industry will bring the movie industry into it's fold over time.  Interactive movies will be considered games, and the like.

As for interactive books.  We had Choose Your Own Adventure novels.  What else do you want?  Twist-A-Plot as well?  Hrmmm...

What trends in gaming do you see as counter-narrative, not encouraging and/or including narrative content?

There are a million great ideas for games out there, but the problem is that most game developers don't have realistic imaginations.  They are more concerned about how their game engine will perform, or the dollar figures involved in moving units, and less about how the story line comes together.  But the movie industry is the same way.   Perhaps 1 or 2 movies a year are actually worth watching, and the rest are crap.   The game industry is the same way.  All the bad exposes the good.

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