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The Following Image and text is from http://www.salon.com/march97/rosenberg970321.html

a rectangular monolith, impassive,
enigmatic, black: The central image of "2001: A Space
Odyssey" is a symbol chosen to be evocative but reticent.
Biblical tablet? Giant microchip? Interdimensional gateway? Whatever
it is, you will talk about it as you leave the theater.
"2001" is beloved for many
different reasons, including its scrupulous scientific accuracy, its
vast reach from "The Dawn of Man" to the next stage of human
evolution, its unrivaled integration of musical and visual
composition, its daring paucity of dialogue and washes of silence, its
astonishingly creative psychedelic sequence and its still-gorgeous
pre-digital special effects.
As predictive futurism, to be sure,
"2001" is pretty spotty. Attention has been focused this
year on the film's vision of the HAL 9000 computer; HAL supposedly
went online in January 1997, and that has been enough, in this
computer-obsessed era, to inspire magazine covers and scholarly
conferences noting how little "2001" got "right."
As our calendars race toward the film's date, we also note that our
steps into outer space have been far more timid than "2001"
imagined. At best, the film's predictions remind us that the future
never unfolds as we dream it.
Predictions, fortunately, are the least
interesting and most disposable aspect of "2001." The chief
reason the movie still holds -- no, demands -- our attention,
long after a million bad science-fiction epics have deservedly faded
from memory, is its respect for its own mystery. Its vision of what
science-fiction authors call "first contact," the first
brush of Homo sapiens with some other intelligent species, remains
disturbingly and enticingly spectral. There are no bug-eyed monsters
here, just profound questions to ponder.
"2001's" ambiguities are not,
as is so often the case today, a by-product of sloppiness or
last-minute editing-by-committee; they are a deliberate choice, a
preference for open-ended speculation over the pat satisfactions of
tying up loose ends. Do the monoliths actually spark the stages of
human evolution, or simply witness them or beam information about them
back to its alien creators? Why does the supercomputer HAL turn on its
human companions? What exactly happens to astronaut Dave Bowman on
Jupiter? And what does the apparition of the fetal "Star
Child," floating in space at the film's finale, portend?
"2001" is stubbornly -- and, to some, distressingly --
unwilling to spell out its secrets. (I know that Arthur C. Clarke's
"2001" novels have offered detailed answers to virtually all
the film's questions; that's why they should be avoided.)
The film's willingness to entertain
unanswerable questions is a function of the era in which it gestated.
The 1968 collaboration between director Stanley Kubrick and
science-fiction master Clarke took place in a time unlike any other in
American film and American history. Old formulas were no longer
working. Here and there, artists responded by abandoning formula
entirely. But the window of opportunity didn't stay open long, and
once "Star Wars" demonstrated that the old themes and
characters and devices could be spiffily and profitably resuscitated,
Hollywood, relieved, returned to form.
Still, the power of that historical
moment remains strong. I first saw "2001" as a 9-year-old in
the year it was released. Somehow I assumed that this was what all
movies ought to be: treasures for moral and aesthetic contemplation
that did not provide all their answers on first contact. Today's
Hollywood not only would never make "2001," it has forgotten
even how to aspire to such a movie. At this stage, it would take the
ministrations of a "2001"-style monolith, discovered high
atop the Hollywood Hills, for the movie industry to leap again into
such marvelous, uncharted voids.
March 21, 1997
The Following Images are from http://www.palantir.net/2001/






















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The Special
Effects of "2001: A Space Odyssey"
By George D. DeMet
Originallly published in DFX, July 1999
More than
thirty years after its initial release, Stanley Kubrick's "2001:
A Space Odyssey" still inspires those who see it. Like a piece of
fine art or a classical symphony, its appeal has only grown over time.
A strikingly unique film, it captivated a generation of young people
in the late 1960s, who accepted its visual message with religious
fervor. Initially rebuffed by leading film critics, "2001"
is today considered one of cinema's greatest masterpieces.
An epic story
spanning both time and space, "2001" begins four million
years ago, in a prehistoric African savanna, where mankind's distant
ancestors must learn how to use the first tools in order to survive.
The film cuts to the technological utopia of the early 21st century,
where life in outer space is an everyday reality. The story then takes
us to the first manned space mission to Jupiter, which consists of two
human astronauts and a super-intelligent computer named HAL. The final
segment of the film contains a fantastical 23-minute light show of
special effects and a mystifying conclusion designed to make its
audience question themselves and the world around them.
Director
Stanley Kubrick, who is also known for films such as "Dr.
Strangelove", "A Clockwork Orange", and "Barry
Lyndon", first approached science fiction writer Arthur C. Clarke
in early 1964 to collaborate on what both hoped would be "the
proverbial good science fiction film". They spent a year working
out the story, and Kubrick began pre-production in the mid-1965.
On the
recommendation of Clarke, Kubrick hired spacecraft consultants
Frederick Ordway and Harry Lange, who had assisted some of the major
contractors in the aerospace industry and NASA with developing
advanced space vehicle concepts, as technical advisors on the film.
Ordway was able to convince dozens of aerospace giants such as IBM,
Honeywell, Boeing, General Dynamics, Grumman, Bell Telephone, and
General Electric that participating in the production of
"2001" would generate good publicity for them. Many
companies provided copious amounts of documentation and hardware
prototypes free of charge in return for "product placements"
in the completed film. They believed that the film would serve as a
big-screen advertisement for space technology and were more than
willing to help out Kubrick's crew in any way possible. Lange was
responsible for designing much of the hardware seen in the film.
Every detail of
the production design, down to the most insignificant element, was
designed with technological and scientific accuracy in mind. Senior
NASA Apollo administrator George Mueller and astronaut Deke Slayton
are said to have dubbed "2001's" Borehamwood, England
production facilities "NASA East" after seeing all of the
hardware and documentation lying around the studio. Even today, most
audiences and critics still find "2001's" props and
spaceships more convincing than those in many more recent science
fiction movies. While earlier science fiction films had aimed for a
streamlined "futuristic" look, "2001's" production
design was intended to be as technically credible as possible.
Production
designer Anthony Masters was responsible for making Harry Lange's
design concepts a reality. More than a hundred modelmakers assisted
him and the other members of the art crew in this task. For greater
authenticity, production of many of the film's props, such as
spacesuits and instrument panels, was outsourced to various aerospace
and engineering companies. Everything had to meet with Kubrick's
approval before it could be used in the film.
Kubrick's
unrelenting perfectionism was evident when it came to designing the
mysterious alien monolith, which appears at various points throughout
the film. Originally envisioned as a tetrahedron, none of the models
were impressive enough. Kubrick then commissioned a British company to
manufacture a three-ton block of transparent lucite, which also lacked
the necessary visual impact. The black slab finally used was
constructed out of wood and sanded with graphite for a completely
smooth finish.
It was not
unusual for the crew to go to great lengths to create the film's
unique sets. The film's' most impressive set is that of the interior
of the spaceship Discovery. To compensate for the weightlessness of
outer space, the ship's crew compartment was envisioned as a
centrifuge that would simulate gravity through the centripetal force
generated by its rotation. A 30-ton rotating "ferris wheel"
set was built by Vickers-Armstrong Engineering Group, a British
aircraft company at a cost of $750,000. The set was 38 feet in
diameter and 10 feet wide. It could rotate at a maximum speed of three
miles per hour, and was dressed with the necessary chairs, desks, and
control panels, all firmly bolted to the inside surface. The actors
could stand at the bottom and walk in place, while the set rotated
around them. Kubrick used an early video feed to direct the action
from a control room, while the camera operator sat in a gimbaled seat.
"2001's"
special effects team was supervised by Kubrick himself, and included
Con Pederson, Wally Veevers, and Douglas Trumbull, who went on to
create effects for other science fiction movies such as "Close
Encounters of the Third Kind" and "Blade Runner". Work
on the film's 200+ effects scenes had begun even while Kubrick and
Clarke were working out the script; Kubrick had used a reel of
experimental effects shot in an abandoned New York corset factory to
help "sell" the film to studio executives. Kubrick's crew
hoped to set a new standard for quality in visual effects. As Kubrick
put it, "I felt it was necessary to make this film in such a way
that every special effects shot in it would be completely convincing -
something that had never before been accomplished in a motion
picture."
"2001"
was one of the first films to make extensive use of front projection,
a technique where photography is projected from the front of the set
onto a reflective surface. The prehistoric Africa scenes were actually
filmed in the Borehamwood studio, with second unit photography
projected onto a screen behind the actors measuring 40 feet by 90 feet
to provide the illusion of an outdoor scene. Front projection was also
used for some of the film's outer space effects scenes. The more
traditional technique of rear projection was reserved mainly for the
many video displays and computer monitors that appeared in the film.
Although most
of the visual effects techniques used in "2001" had been
used before, there was one sequence that broke new technical and
artistic ground. The "Star Gate" seen in the final segment
of the film, where a stream of whirling lights colors streamed around
amazed theater audiences, was created using a "Slit Scan"
machine developed by Douglas Trumbull, which allowed the filming of
two seemingly infinite planes of exposure. Additional effects for the
sequence were created applying different colored filters to aerial
landscape footage and filming interacting chemicals.
Other effects
were achieved through a combination of creative camerawork, hard work,
and dedication. To make a stray pen "float" in a weightless
environment, it was attached to a rotating glass disk. The illusion of
astronauts floating in space was created by hanging stunt performers
upside down with wires from the ceiling of the studio, often for hours
at a time.
The
achievements of "2001's" effects, which were all done
without the benefits of computer technology, are nothing less than
amazing. Kubrick held his crew to the highest standards to insure that
the film's effects were designed to be as realistic-looking as
possible. To insure that every element of an effects scene was as
sharp and clear as a single-generation image, he ruled out the use of
many techniques that would have been much faster and less expensive.
$6.5 million of his $10.5 million budget ended up going toward effects
alone, and it was nearly two years after the end of principal
photography that film was finally finished.
When audiences
first saw "2001" in the spring of 1968, many were baffled.
The film lacked a traditional plot structure, contained almost no
dialogue, and had an ending that many found confusing. Leading film
critics, like Andrew Sarris and Pauline Kael, panned the film, arguing
that Kubrick had sacrificed plot and meaning for visual effects and
technology. Young audiences soon discovered the film, however, and it
became a huge commercial success. The glowing reviews of many younger
critics prompted many of the film's detractors to give it a second
chance, and some even retracted their earlier reviews. Articles and
books were written, all containing different interpretations of just
what the film's message was. Many agreed that with Stanley Kubrick's
suggestion that as a visual masterpiece, "2001" is intensely
subjective and cannot be objectively explained, much like one cannot
"explain" Beethoven's Ninth or Leonardo's La Gioconda.
The film inspired many, who have said they became filmmakers,
engineers, or scientists as a result of seeing "2001".
Even today,
"2001" continues to be a part of people's lives. Films and
television commercials consciously evoke its imagery, countless fans
post their thoughts about it on the Internet, and articles like this
one continue to be written about it. It is a testament to the genius
and dedication of Kubrick and his crew that the future they so
meticulously constructed still looks so convincing.
Greatful
appreciation is given to the following sources used in preparation for
this article:
Agel, Jerome,
ed. The Making of Kubrick's 2001. New York: New American
Library, 1970.
Bizony, Piers.
2001: Filming the Future.
London: Aurum Press, 1994.
Lightman, Herb.
"Filming 2001: A Space Odyssey". American Cinematographer,
vol 49, no 6.
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