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Lecture Twelve: Reading
Comics & Batman’s Monsters
Core 155
Spring 2005
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I. Administrative
A.
Review upcoming schedule.
B.
Do Midterm Course Evaluations.
C.
My plan is to get MP#2 back to you on Thursday, and post midterm
grades that evening.
D.
Questions?
II.
Reading Comics
A.
‘Comics’ Defined: “Juxtaposed pictorial and other images in
deliberate sequence, intended to convey information and/or to produce an
aesthetic response in the viewer” (McCloud, 20).
1.
In this way, comics are rather like a language.
2.
As a language, we can expect them to have a vocabulary
and a grammar.
B.
Vocabulary:
The vocabulary of comics comprises their visual iconography, i.e.,
their use of visual symbols and icons to convey information, tell a story,
set a mood, etc.
1.
The art can range from the fully realistic to iconic
cartoons. This range can be understood
to correspond to four conceptual dimensions:
a.
Complex to
Simple
b.
Realistic to Iconic
c.
Objective to Subjective
d.
Specific to Universal
2.
The Universe of Comics
3. Think also about the relationship between the pictures and
the words in a comic---this relationship can take on many forms (e.g.,
word-specific, additive, parallel, montage, interdependent, etc.)
C.
Grammar:
A grammar is a set of rules for arranging vocabulary items into
meaningful strings. The grammar of
comics is to be understood in connection with two elements and one concept:
1.
Frame:
the box within which the art and words appear.
2.
Gutter:
the space between boxes.
3.
Closure:
“observing the parts but perceiving the whole” (McCloud, 63). We as
readers create complete stories out of a finite number of fragmentary frames
separated by gutters. We achieve this
by allowing our imaginations to get us across the gutters from frame to
frame. Closure, understood as the
synthetic passage from frame to frame, can be distinguished into different
types:
a.
Moment to moment
b.
Action to action
c.
Subject to subject
d.
Scene to scene
e.
Aspect to aspect
f.
Non-sequitur
D.
Other elements:
1.
Time: how time is represented in a comic
usually comes down to the representation of motion and sound, where these are
displayed visually within frames and by closure. (Think about how time is represented in
TDKR.)
2.
Line: the lines used can convey ideas, set
moods, describe motion, etc. One
should look not only at the appearance of the lines, but also their mutual
organization and their iconic meaning, if they have it.
3.
Color: color can set the mood,
focus our attention on the shapes, and/or keep story elements in order. (This about the use of color in TDKR.)
4.
The Six Steps of Creation: Idea/purpose, form,
idiom, structure, craft, surface.
III.
The Monsters in The Dark Knight
Returns
A.
Free write
B. Discussion
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